I am a concept and BG artist with 5+ years experience, contributing to 2 video games titles and several animated shows for Netflix, 20th Animation, and Sony Pictures Animation. I have A passion for collaboration and using imagination, aesthetics, and functionality to most effectively support the unique intent, direction, and spirit of each animation and video game project.
I am currently working at Sony Pictures Animation helping to create a high end CG animated Ghostbusters Netflix series. I have helped bring many characters to life, involving character concepts, paint, technical design packets. turnarounds, and facial expression sheets. I have also contributed Set/Environment designs, 3D layout models, SFX design, vehicle designs, and prop designs.
Previously I collaborated with Unchained Entertainment/City State Entertainment as a contract concept artist on the video games: Final Stand Ragnarok (Released 2024) and Camelot Unchained (Pending Release) My responsibilities included designing environments, props, armors, key art, mood paintings, colorscripts, cinematics, in a range of styles from semi-realistic to whimsical using photoshop and blender. I spearheaded the world building process for Camelot Unchained, achieving an immersive unity across the many diverse environmental biomes.
In addition to freelance projects, I was a full-time Background Designer/Concept Artist at Powerhouse Animation Studios for over 2 years. I played a critical role in the creation of several animated series for NETFLIX, including Tomb Raider S2 (2025), Kong Skull Island (2023), Castlevania Nocturne S2 (2025), and Blood of Zeus S2 & 3 (2024)
Software skills
Blender, Photoshop, Procreate