I am a concept and BG artist with 5+ years experience, contributing to 2 video games titles and several animated shows for Netflix, 20th Animation, and Sony Pictures Animation. I have A passion for collaboration and using imagination, aesthetics, and functionality to most effectively support the unique intent, direction, and spirit of each animation and video game project.
I am currently working at Sony Pictures Animation helping to create a high end CG animated Ghostbusters Netflix series. I have helped bring many characters to life, involving character concepts, paint, technical design packets. turnarounds, and facial expression sheets. I have also contributed Set/Environment designs, 3D layout models, SFX design, vehicle designs, and prop designs.
Previously I collaborated with Unchained Entertainment/City State Entertainment as a contract concept artist on the video games: Final Stand Ragnarok (Released 2024) and Camelot Unchained (Pending Release) My responsibilities included designing environments, props, armors, key art, mood paintings, colorscripts, cinematics, in a range of styles from semi-realistic to whimsical using photoshop and blender. I spearheaded the world building process for Camelot Unchained, achieving an immersive unity across the many diverse environmental biomes.
In addition to freelance projects, I was a full-time Background Designer/Concept Artist at Powerhouse Animation Studios for over 2 years. I played a critical role in the creation of several animated series for NETFLIX, including Tomb Raider S2 (unreleased), Kong Skull Island (2023), Castlevania Nocturne S2 (2025), and Blood of Zeus S2 (2024)
Software skills
Blender, Photoshop, Procreate