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I am a concept artist with 5+ years experience, contributing to the creation of 2 video games as well as several animated shows for Netflix. I have A passion for collaboration and using imagination, aesthetics, and functionality to most affectively support the unique intent, direction, and spirit of each animation and video game project.
Most recently I collaborated with Unchained Entertainment/City State Entertainment as a contract concept artist on the video games: Final Stand Ragnarok (Released 2024) and Camelot Unchained (Pending Release) My responsibilities included designing environments, props, armors, key art, mood paintings, colorscripts, cinematics, in a range of styles from semi-realistic to whimsical using photoshop and blender. I spearheaded the world building process for Camelot Unchained, achieving an immersive unity across the many diverse environmental biomes.
In addition to freelance projects, I was a full-time Background Designer/Concept Artist at Powerhouse Animation Studios for over 2 years. I played a critical role in the creation of several animated series for NETFLIX, including Tomb Raider S2 (unreleased), Kong Skull Island (2023), Castlevania Nocturne S2 (2025), and Blood of Zeus S2 (2024)
Exceptional ability to translate the vision for the film or game from sketch to finished concepts that account for their scale and eventual translation to functional 3D models and sets. My thoroughness and attention to detail eliminates any guesswork for the 3D team. Skilled in creating my own mock-ups and base models in Blender.
Software skills
Blender, Photoshop, Procreate