I am a concept artist with a passion for seamlessly blending poignant aesthetics and functionality in my story-driven designs for animation and games. I firmly believe that audiences will be immersed and oriented in the core spirit and vision of a project when it is respectfully designed with intentional, unique, and complimentary aesthetics.  
Currently a remote Background Designer/Concept Artist at Powerhouse Animation Studios, I am playing a critical role in the creation of several animated series for NETFLIX, including Kong Skull Island (2023) and Tomb Raider (unreleased). My responsibilities have included Environment Concepts, Prop Design, 3D Modeling, Layout, Color Scripts, and Background Paintings. My experience extends to post-production which has helped me create more effective pre-production assets and designs.
My works have been exhibited by the Society of Illustrators. In my free time I love snorkeling and pick-up basketball
BLOOD OF ZEUS: SEASON 2 (Announced)
TOMB RAIDER: THE LEGEND OF LARA CROFT (Announced)
CASTLEVANIA NOCTURNE: SEASON 2 (Announced)
Software skills
Blender, Photoshop, Procreate
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