I am a concept artist with a passion for collaboration and using imagination, aesthetics, and functionality to most affectively support the unique intent, direction, and spirit of each animation and video game project.
Currently I am a contract Concept Artist working on video game and animation projects.
Previously I was a Background Designer/Concept Artist at Powerhouse Animation Studios. Over 2 years I played a critical role in the creation of several animated series for NETFLIX, including Kong Skull Island (2023), Tomb Raider (unreleased) Castlevania Nocturne S2 (unreleased), and Blood of Zeus S2 (2024) 
My responsibilities have included Weapon, Armor, Prop, (interior and exterior) Environment Concepts, Key Art, Mood Paintings, 3D Modeling, Layouts, Color Scripts, and Background Paintings. 
My experience in 2D animation extends to post-production which has helped me create more effective pre-production assets and designs.
My works have been exhibited by the Society of Illustrators. In my free time I love pick-up basketball and jiu-jitsu
BLOOD OF ZEUS: SEASON 2 (2024)
TOMB RAIDER: THE LEGEND OF LARA CROFT (2024)
CASTLEVANIA NOCTURNE: SEASON 2 (Announced)
Software skills
Blender, Photoshop, Procreate
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